Cloud Foundry Blog

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Scaling Real-time Apps on Cloud Foundry Using Node.js and RabbitMQ

By January 31, 2013

In the previous blog Scaling Real-time Apps on Cloud Foundry Using Node.js and Redis, we used Redis as a ‘session store’ and also as a ‘pub-sub’ service for chat messages. But in many enterprise grade real-time apps, you may want to use RabbitMQ instead of Redis to do pub-sub because of the reliability and features … Continue reading “Scaling Real-time Apps on Cloud Foundry Using Node.js and RabbitMQ”

Scaling Real-time Apps on Cloud Foundry Using Node.js and Redis

By January 24, 2013

Common applications being built on Node.js like social networking and chat require real-time scaling capabilities across multiple instances. Developers need to deal with sticky sessions, scale-up, scale-down, instance crash/restart, and more. Cloud Foundry PaaS provides a ready platform to achieve this quickly. The following blog post will walk you through deploying and managing real-time applications … Continue reading “Scaling Real-time Apps on Cloud Foundry Using Node.js and Redis”

Cloud Foundry Now Supports Rails Assets Pipeline

By January 10, 2013

Rails version 3.1 introduced the assets pipeline as a way to properly organize and serve static assets. We are adding assets pipeline support for Rails applications deployed on  CloudFoundry.com. Assets pipeline includes compression, ERB evaluation, Javascript and CSS processing using Rails 3.1 Sprockets library. In development mode, assets precompilation is not required – Rails turns on live … Continue reading “Cloud Foundry Now Supports Rails Assets Pipeline”